HexaDrive handled the 2D screen displays, world map features and lip synching, while Square Enix handled the 3D graphics, such as character models in cutscenes. Lighting effects and in-game assets were improved and updated for HD consoles using the DirectX 11 technology utilized for XV. Alongside this, a large proportion of the upgrade was done using HexaDrive's in-house engine HexaDrive Engine 2.
While originally meant to have a cursory role compared to the DirectX 11 elements, it ended up being used far more than anticipated. The resolution was increased from the original game's x pixels to the x required. Despite all these changes, the team took care that the lighting and shadow effects remained faithful to the look of the original, as updating too much of the game's visual style would fundamentally alter the experience.
Due to scheduling, there was sometimes pressure on the HexaDrive team and they experienced difficulties with the hardware as it was their first time developing for eighth-generation consoles. Updating the lighting effects alone took a whole year of development to finish.
While updating the characters' appearance, the team were forced to focus on the main characters due to production deadlines, consequently doing less work on NPCs such as Kurasame.
For the main characters' gameplay models, the team adapted the models used in the original cutscenes, as they were more detailed than the original gameplay models due to a higher polygon count.
Tabata wanted the main characters to remain as true as possible to their original appearances, but due to the cutscene models appearing older than the original gameplay models, they needed adjusting so they better reflected the original models. The team also adjusted the characters' appearances slightly to make them more "charming". Who are eager to fight against the neighboring empire which has posted a war against their country.
Now you need to defeat the aggressive opponents in the war and has to find out the reasons behind this brutal war. The game has got a new and exciting battle system and you have been empowered with lots of magical plus combat abilities. The in-game battle camera has been improved greatly and there is an increased blood level than the original PSP version. It has also got a dynamic screen shot mode which is highly customizable.
Square Enix. Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 8 more. View Steam Achievements Includes 49 Steam Achievements. View Points Shop Items 3. Points Shop Items Available. Publisher: Square Enix. Share Embed. Read Critic Reviews. It took me a fair amount of external reading to make sense of it, which is rare. Final Fantasy Type-0 is an action role-playing game in which the player controls the 14 members of Class Zero, who are sent on missions across Orience.
Class Zero is sent on missions across Orience during the course of the game. The player initially travels to preset destinations in the world on an airship supplied by the Peristylium, but gains their own airship to freely navigate the world map after defeating a powerful enemy guarding it. The main gameplay is presented in a mission-based structure. During missions, optional orders are issued which can be obeyed or ignored as the player chooses. While outside combat, players can breed chocobos, recurring galliform birds in the Final Fantasy series.
Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing certain chocobos and adding specific items, a special chocobo can be bred for use. Players can visit the Peristylium Crystarium to review defeated enemies, character information, in-game lore and special video clips.
Moogles, another recurring creature in the series, hand out missions to the player: the objectives of missions can change during gameplay. Items and new equipment can be bought from shops managed by non-player characters NPCs both within the Peristylium and across Orience.
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